I built procinsh, a 3D Linux process inspector inspired by Ghost in the Shell.
It visualizes running processes and their relationships in a 3D UI. Process activity, memory maps, file I/O, and socket communication are reflected in real time.
The backend is written in Rust and uses procfs, eBPF, ptrace, and process_vm_readv to collect information from the system.
This is beautiful! I'm so excited to see more and more projects finally move into the third dimension for visualization of runtime and static data. I'm curious if you've played with rendering memory at all - textual bits, that is. I've been working on that end, a high performance text renderer that focuses on 3D blitted glyphs in the hundreds of millions, and I can absolutely see that sitting on top of these process towers and grids to see running memory and executing code! Any chance you're open to a side chat in some Discord or email chain?
now I can finally live my dream of saying "it's a unix system I know this" in front of my family and non-technical friends while pulling this thing up and inspecting my bloated tmux processes running 20 claude code instances
It visualizes running processes and their relationships in a 3D UI. Process activity, memory maps, file I/O, and socket communication are reflected in real time.
The backend is written in Rust and uses procfs, eBPF, ptrace, and process_vm_readv to collect information from the system.
Demo video: https://www.youtube.com/watch?v=9rnWvN8ej2A
More details about the motivation and implementation: https://akawashiro.com/articles/procinsh-en
https://youtu.be/dFUlAQZB9Ng
You didn't build a thing, dude. You had a machine build it for you.
But when agents hack another company, it's not the LLM that did it but the guy who asked it to.
Strange contradiction.
https://www.youtube.com/watch?v=Bmz67ErIRa4&t=63s
[1] https://psdoom.sourceforge.net/