10 comments

  • qarl 1 hour ago
    It sounds like your agents were allowed to directly read the old code and implement it as new code.

    Technically this is a violation of the rules for reverse engineering. You need a gap between the agents that look at the old code and the agents that implement the new code. With an English spec connecting them.

    Interestingly, that's also easy to do with agents. And apparently legal. Our entire system of software copyrights is hanging in the balance.

    Crazy days.

    EDIT: I heartily apologize for citing the rules for a clean-room implementation. I shall never try to explain anything to HN again.

    • Modified3019 48 minutes ago
      That’s a fair consideration to bring up.
      • qarl 42 minutes ago
        Thank you. The tsunami of downvotes seems to have stopped.
  • nylonstrung 9 minutes ago
    Yeah I have zero desire to play an OpenGL typescript web game

    If you're gonna vibecode based on a decomp of a native desktop app you might as well make something with Rust and WASM/WebGPU that performs well and feels native

  • egeozcan 40 minutes ago
    Opus 5.5 made me a launcher for Red Alert 2 that skips all the menus and directly lands in the game with perfect resolution and very good performance. It even fixed a lot of bugs with the game and added some custom units and a lot of balancing. I didn't publish it anywhere because of copyright worries, and everyone can do this with a couple of prompts anyway.

    BTW, for the balancing tests, it decoupled rendering from game logic and can run 32 parallel games under my good old 3950X.

    https://imgur.com/a/uEretZ0

    What I'm trying to say is, after seeing that, I think this doesn't surprise me at all. Just a couple of week ago this would have blown my mind.

    • henriquecm8 32 minutes ago
      I wonder if it would be possible to fix Deadly Premonition's buggy pc port. I've played a few hours, then it started to always crash after opening it, I tested everything I could think of and never got it running again.
      • egeozcan 27 minutes ago
        I have zero doubt, it definitely can. Just throw claude and the game in a VM with a bunch of tools and let it go wild.
  • himata4113 1 hour ago
    Opus 5.5 is probably as big of a leap as Opus 4.5 which is interesting when Opus 4 and Opus 5 were both huge disappointments.

    Also this has some legal challenges, but who cares. I wonder how we're going to deal with information laundering that is enabled by AI since there's virtually no difference replicating input 2 output and rebuilding functionality from assembly.

  • drudolph914 26 minutes ago
    from a programmer/technical perspective, very cool and technically impressive. gonna have to try this myself with opus 5.5

    from a consumer perspective, I don't think I fully know why yet, but I just don't have a desire to play any of these AI generated games. I'm curious what other people here think (even if we're all little bias here due to our technical curiosity - very curious what you think)? like, I generally feel that because the technical execution for something like is diminishing to zero, the half of me that likes to play and look out for new games doesn't really see why this is special or interesting? I too have ideas and can put a couple hundred dollars into opus 5.5 and get it to make an entire game. once this all becomes normalized and everything from games, to books, to movies, tv shows, etc become something that can just be generated at a good enough quality that I wouldn't know the difference between a person and machine, I guess what is the point of any of this? I feel like knowing that a machine made this instantly reminds me that literally nothing about this matters. a lot of the joy behind getting into something like a game or book was to be able to celebrate someone’s hard work and to be apart of a community and or talk to like minded people about someone’s works.

    and I want to be clear, none of this is criticism towards the demo here - the demo is cool. I'm just also curious what people think the 2nd/3rd/4th order effects will be when making anything becomes so normal, that it's just another part of your day-to-day? I guess, I'm kind of searching for an answer to the question of why should I really care about this if it's all a zero sum game and a race to the bottom?

    • slopinthebag 12 minutes ago
      i think the main thing is intent, an llm does not have it, only the human behind it. we all hate slop where the human put no effort into the project, mainly because there is no real intent there. but i don't see an issue with a game where the developer used an llm to build it, but put in the effort to make sure the game plays well, has good mechanics, is fun, etc. that's the part that humans are good at anyways, we are comparatively bad at typing code which to me isn't very interesting anyways.
  • thih9 47 minutes ago
    My phone got uncomfortably hot after a few minutes.
    • DonHopkins 45 minutes ago
      That means your nuclear power plant melted down.
    • dofm 43 minutes ago
      It was feeling shame.
  • GalaxyNova 1 hour ago
    Seems poorly optimized
    • qarl 1 hour ago
      Given the way he implemented it - I suspect it is optimized exactly like the original.
  • slopinthebag 58 minutes ago
    yep this stuff is super interesting. we're seeing rust rewrites of games like modern warfare 2 [1][2], and mashups with cod, minecraft, and skate 3 [3][4][5]. there is a large active discord community of gamers and modders sharing tips and guides on how to do this. none of them are really programmers, they're just sharing prompts and codex/claude code does the rest. i don't think llm's are capable of designing new games but they're wizards at reverse-engineering and mashing up existing games, which kind of makes sense for a computer.

    [1] https://github.com/vladtrc/iw4L

    [2] https://www.youtube.com/watch?v=9UbADrcEW5w

    [3] https://github.com/chasmlol/2010-rust-rewrite-mashup

    [4] https://www.reddit.com/r/bevy/comments/1wuu7bx/are_you_seein...

    [5] https://www.reddit.com/r/bevy/comments/1wuag9d/skate_3_was_r...

  • dofm 1 hour ago
    [flagged]
    • qarl 57 minutes ago
      Between the people yelling "you didn't do this" and the people yelling "stop trying to shirk responsibility saying the LLM is doing this" a guy can't catch a break.
    • thih9 58 minutes ago
      It was fair use. /s

      I’m poking fun at copyright abuse that is part of LLMs - perhaps that decompiled source was already in the training set, who knows at this point.

      • qarl 56 minutes ago
        If he used a clean-room technique then yes it was.

        > perhaps that decompiled source was already in the training set

        Nope, it works for all games. Unless you think all game code has been secretly stolen.

        • thih9 39 minutes ago
          I have exactly zero proof and half tongue in cheek, but “Frontier models were trained on decompiled copyrighted binaries” wouldn’t be the strangest 2026 AI headline.
          • qarl 31 minutes ago
            Heh - if not - you just gave them the idea.